We’ve known since its reveal that Super Mario Run would arrive on iOS devices in December, but now Nintendo has finally given some more concrete information.
First of all, the release date on Apple devices will be 15th December, and the initial roll-out will be substantial – across 151 countries and regions. It’ll be free to download, allowing players to “try elements of the game’s three modes”; the full unlock for all of the content will be $9.99 / €9.99 / £7.99. That’s relatively high in the smart device market, though not unheard of for major brands from sizeable publishers; Nintendo is no doubt backing Mario’s auto-running platformer to lure plenty into purchases.
Those three modes, if you need a reminder, are as follows:
The first mode features challenging courses for you to complete while collecting coins. The second mode has you challenge the play data of other players to show who can beat a course with the most style to impress Toads into joining you. In the third mode, you get to create your own Mushroom Kingdom using the coins and Toads collected by playing the first two game modes.
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Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing, said the following cookie-cutter remarks in the press release:
The wait is almost over for a Super Mario game that can be played on mobile devices. Developed under the direction of Mario creator Shigeru Miyamoto, Super Mario Run brings a new take on the series’ beloved action-platforming gameplay to iPhone and iPad for the first time.
As for compatibility, it’ll be fine “with iPhone, iPad and iPod touch devices running iOS 8.0 or later”.
This is undoubtedly an important release for Nintendo, and a major statement of intent for its efforts on Mobile. It’ll be intriguing to see how it does, and also how long it takes to arrive on Android devices. Releasing first with Apple got Nintendo a high-profile reveal, but also leaves out millions of Android users, initially at least.
Let us know what you think of these release details in the comments.